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pics

May 3, 2007

bigbrother_secondlife121.jpg

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WHAT IS WEB 2.0

April 26, 2007

WHAT IS WEB 2.0

This video describes some of the advantages of web 2.0

I believe that all beings have a basic human instinct to seek and build trust with people that share their interests, and web 2.0 has allowed it to become so much easier for us to find peers of the same intrest. Gregor (a so so) belives that people have always lived their lives in communities and “trust networks”, today those communities may be geographically dispersed and trust networks may be larger, or perhaps more narrowly focused; but the fact is people have always trusted each other more than organizations (). Before people were limited in their ability to connect for geographical reasons, and social patterns were pretty much limted to countries. Web 2.0” applications however have change that by amplifing something we as people have always been doing connecting with each other.

Links to bloggs

Intresting Sites About Web 2.0

HOW TO SET UP A BLOG

WHAT IS SECOUND LIFE

This video tells you a little bit about secound life.

Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 4,992,844 people from around the globe. It is an virtual world which came to international attention via mainstream news media in late. Though it is sometimes referred to as a game, it does not have points, scores, winners, losers, levels, an end-strategy, or most of the other characteristics of games. Second Life is a place dedicated to your creativity. It’s about dreaming of something one moment and bringing it to life the next. Everything in Second Life is resident-created, from to the strobe lights in the nightclubs, to the car or spaceship in your driveway. One of the most important things about the Second Life is that it is constantly changing and growing and here’s why:
Thousands of new residents join each day and Create an Avatar Those avatars Explore the World and Meet People. These people discover the thousands of ways to Have Fun. From the moment you enter the World you are able to teeming with people and discover new experiences. Once you’ve explored a bit, you can find a perfect parcel of land to build your house or business. Some people decide to purchase Virtual Land, which allows them to open a business or build their own virtual paradise. New land is constantly being created to keep up with demand what began as 64 acres in 2003 is now over 65,000 acres and growing rapidly. You will be surrounded by the Creations of your fellow residents and because residents retain the rights to their digital creations, they can buy, sell and trade with other residents. Almost five million accounts have been registered, though many are not active, and some Residents have multiple accounts. There is also The Marketplace currently supports millions of US dollars in monthly transactions. This commerce is handled with the in-world unit-of-trade, the Linden dollar, which can be converted to US dollars at several thriving online Linden Dollar exchanges.

Link To Secound Life Home Page

Links To Secound Life Bloggs

Links To Intresting Sites Based On Secound Life

SO WHO CREATED SECOND LIFE

This video shows you a conversation between Andy Grove (founder of Inte) and Philip Rosedale

Philip Rosedale is the founder andof Linden Lab, the company that produces the metaverse Second Life (Within Second Life, he is perhaps better known as Philip Linden.) Rosedale has a BS degree in Physics from the University of California, San Diego and is also the CEO of Real Networks based in Seattle, United States. The company is best known for the creation of RealAudio, a compressed audio format, RealVideo, a compressed video format and RealPlayer. Rosedale has stated that his goal Second Life is to demonstrate a viable model for a virtual economy or virtual society. In his own words, “I’m not building a game. I’m building a new country.”

Links To Web sites about Phillip Rosedale

HOW SECOUND LIFES THEME CAME ABOUT

Second Life is one of several virtual worlds that have been inspired by the cyberpunk literary movement, and particularly by Neal Stephenson’s novel Snow Crash. The stated goal of Linden Lab is to create a world like the The , a phrase coined by Stephenson as a successor to the Internet, it constitutes Stephenson’s vision of how a virtual reality-based Internet might evolve in the near future. It is described by Stephenson, a user-defined world of general use in which people can interact, play, do business, and otherwise communicate.

[yoututbe=http://www.youtube.com/watch?v=Z8-dipscKg4]

Cyberpunk is a science fiction genre noted for its focus on “high tech and low life”. Its name was originally developed as a marketing term and coined by Bruce Bethke in his short story “Cyberpunk” written in 1980 It features advanced science such as information technology and cybernetics, coupled with a degree of breakdown or a radical change in the social order. According to Lawrence Person: () Classic cyberpunk characters were marginalized, alienated loners who lived on the edge of society in generally dystopic futures where daily life was impacted by rapid technological change, an ubiquitous datasphere of computerized information, and invasive modification of the human body. Films of today that carry the cyberpunk sytle are influential films such as Blade Runner, the ” Matrix trilogy or the more recent adaptation of Philip K. Dick’s A Scanner Darkly these are all examples of the cyberpunk style and theme

This is a small clip of Neal Stephenson

Snow Crash
Snow Crash is a science fiction novel written by Neal Stephenson and was published in Like many “Postmodern literature” postmodernist novels, Snow Crash has a unique style and a chaotic structure that many readers find difficult to follow. It contains many arcane references to ” history, linguistics, anthropology, archaeology, , Computer science” computer science, politics, geography and philosophy, and is set in a world with were the political-economic system has been radically transformed, the novel examines religion along with its social importance, perception of reality versus virtual reality and the violent and physical nature of humanity. Stephenson explains the title of the novel in his essay In the Beginning...was the Command Line

WHAT MAKES SECOUND LIFE SO DIFFERENT FROM OTHER SOCIAL NETWORKING SITES

This video shows you some of the attention secound life has been getting in the media

What makes Secound life stand out from most web sites is the fact that users are able to own their ip rights. This means that anything an individual creates in second life is owned by them and can be sold. Here’s how it works:
Second Life has a fully-integrated economy architected to reward risk, innovation, and craftsmanship. Residents create their own virtual goods and services. Because residents retain the IP rights of their creations, they are able to sell them at various in-world venues. Businesses ( Land Pricing & Use Fees) succeed by the ingenuity, artistic ability, entrepreneurial acumen, and good reputation of their owners. This in turn has Increased money-making opportunity for content creators in growing virtual world. Lindex currency exchange which permits Second Life Residents to buy and sell Linden Dollars (L$) and exchange them for US Dollars (US$) with ease through the Second Life website. In September 2005 Second Life user-to-user transactions exceeded US$2.2mm as Residents bought and sold everything from virtual airplanes and ballgowns to condos and notary services. “The fact that one can build a virtual business that yields real cash has been one of the main incentives for peoples participation in the Second Life community,” There are as many opportunities for innovation and profit in Second Life as in the Real World. Open a nightclub, sell jewelry, become a land speculator; the choice is yours to make. Thousands of residents are making part or all of their real life income from their Second Life Businesses. By way of example, here are just a few in-world business occupations which Residents founded and currently run, and make part or all of their real life living from.

HERE ARE A FEW EXAMPLES Try searching for these categories via the in-world.

party and wedding planner, pet manufacturer, casino operator, tattooist, nightclub owner, automotive manufacturer, fashion designer, aerospace engineer, custom avatar designer, jewelry maker, architect, XML coder freelance, scripter game developer, fine artist, machinima set designer, tour guide, dancer, musician, custom animation creator, lottery operator, theme park developer, real estate, vacation resort owner, advertiser, bodyguard, magazine publisher, private detective, writer, gamer, landscaper, publicist, special effects designer, gunsmith, hug maker,

SECOUND LIFE ENTRAPNUERS

Jennifer Grinnell’s avatar Janie Marlowe, hangs out at Mischief, her store in the virtual world Second Life. Jennifer Grinnell, Michigan furniture delivery dispatcher turned fashion designer in cyber space, never imagined that she could make a living in a video game.Grinnell’s shop, Mischief, is in Second Life, a virtual world whose users are responsible for creating all content. Grinnell’s allow users to change the appearance of their avatars — their online representations — beyond their wildest Barbie dress-up dreams. Within a month, Grinnell was making more in Second Life than in her real-world job as a dispatcher. And after three months she realized she could quit her day job altogether.Now Second Life is her primary source of income, and Grinnell, whose avatar answers to the name Janie Marlowe, claims she earns more than four times her previous salary.Grinnell isn’t alone. Artists and designers, landowners and currency speculators, are turning the virtual environment of Second Life into a real-world profit center.”It’s not just a game anymore,” said online artisan Kimberly Rufer-Bach. “There are businesses, nonprofits and universities” taking advantage of the online world.

Kenneth Michael Merrill is perhaps the first of a new kind of currency speculator. He’s using a recent discovery of his, the Gaming Open Market, to profit by trading money that can’t be used in the real world.
The Gaming Open Market, or GOM, is a recently launched website that serves as a currency exchange of sorts. But it’s not enabling the buying and selling of different countries’ money. Instead, it lets players of a group of online games — including There and others — traffic in the currencies of those virtual worlds.
Mr Merrill says “I feel like I am the players of these games. They are toiling and investing hours and hours into creating wealth and building empires and here I am, no virtual avatar running around and no virtual real estate, just skimming money off the top.”

OTHER SIMLUAR SOCIAL NETWORKING SITES

Another social networking site that is about to spring up is block savy. Kwame DeCuir a Web designer is the brainchild of blocksavvy.comand is being backed by hip-hop mogul and one of the co founder of roccafella records Damon Dash. The site combines the personal profiling of MySpace with the use of virtual spaces (and not-so-virtual cash(savvy dollarscan not be traded back into dollars unlike Linden Lab’s Second Life)). The site consists of a collection of neighborhoods, or “blocks,” designed to appeal to different demographic groups, from fashion-conscious teens to sophisticated urbanites. The Avenue, for instance, is a hip-hop community. Residents can invite friends over, create and share photos, music, videos, blogs and otherwise check out the neighborhood, earning additional savvydollars to upgrade their rooms as they continue to utilize the site. Brands and businesses also will be able to showcase and sell products to residents from photorealistic storefronts in a virtual shopping mall. money members also get exclusive content, events, promotions and products, The site is integrated with other social networks and third-party content providers like Flickr and YouTube. For example Residents can also take their room with them as a widget and embed it into other sites and blogs such as MySpace, Xanga and Blogger. DeCuir said Blocksavvy differs from the other social networking sites in that it was created with brands, sponsorships and advertisers in mind.

Tyra Banks Virtual Studio last night as her virtual Grammy part on (date). Tyra’s Virtual Studio appears to be a lot about Tyra Banks- but for fans of her show, it is the hottest new hang out spot to listen to music, chat with other fans.This site is not all that though it is designed for different reasons and different audiences, the thing they have in common – and that is the hallmark of all modern media – is that they are connecting people to each other.

If you doubt the coming of the 3D web, check out Bebo pages and turns them into web-based 3D environments. You can create an avatar to wander around your personalized environment (called a village) with your friend avatars – or you can visit other villages, cities and stores. 3B has created at least 150 stores as 3D affiliate stores for Amazon, eBay, Sharper Image, Discovery Channel, Old Navy, Home Shopping Network, etc.“Cities” in 3B are groups of topic-specific web sites that you can browse by strolling along and viewing them as larger-than virtual life art work (you can scroll and click on links). Applications like 3B – and Second Life – are at the very least beginning to inform the discussions about better ways to interact with content, and more immersive ways to share it.

GAMES CONSOLES AND VIRTUAL WORLDS

This is playstation home another virtual site that enables playstaion three users to interact online.Here is a video that talks about it quite in depth

This video shows how some artists have actually incorporated their music into secound life and also created in an fan base.

[yoytube=http://www.youtube.com/watch?v=dJ_ZeBQvtDQ]

This is another video of showing how secound life has once again captured the media

THE FUTURE

http://freshtakes.typepad.com/.shared/image.html?/photos/uncategorized/3b1.jpg” INCLUDEPICTURE “F:\\Business Communicators of Second Life® Social Networking_files\\3b1.jpg” \* MERGEFORMATINET
Sims
Star wars galacy
Flicker msn myspace

FUTURE
QUESTIONS

They want you to feel emerge in another world

Apge lay out
About me
Other networking site
Simualar sites
Stats
Images
Vlogging

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how to add image, videos and podcasts

March 22, 2007

this clip was imported from you tube and is called machine are using us

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How To Use A Blog

February 1, 2007

 

Hi there i am a secound year student studying at south bank university, and as my PraciceInContext assigment i was asked to produce a blog. In this blog i was told to reasearch a topic that incorporated Socail networking. So what is scocial net working and how those it differ from web 2.0 and mash up. Social networking, web 2.0 and mash up are all very much intwined in the sence that they all aim to forfill the 5 goals of social media;- Participation, openness, conversation, community and connected ness. A few examples of web site that incorporate social net working are Claasmates .com, sixdegrees, myspace and google Orkut. All these web sites aim to form a online community where like minded indivudauls can interact and share ideas. These communitys can range from anything from the fans of a certain group to business men looking for new ideas to do busness and make money.

                               Another way of shareing ideas over the internet is blogging (which is what i am doing). A blogg put simply is a journal that starts with the the first most recent post. These journals have can be custom designed (within program limits) to look as you please. Also images videos, podcasts and rss feeds can be placed on them.

 

h eres how to set up a blogg.

 

 

WHAT IS A BLOG?

Blog is short for weblog. A weblog is a journal (or a news letter) that is frequently updated and intended for general public consumption. Blogs generally represent the personality of the author of the web site. It is mainly used as a means of social networking that allows individuals from all over the world to trade and compare ideas.

To make a blog follow these steps;

1 log on to the the wordpress site

2 Create a username and password

3 wait for activation email to arrive and confirm your new account

4 sign in using your username and password

5 then click dashboard

6 with dashborad create your topic of disscusion (by going to write post section)

7 Fill in title (in the title section)

8 then post your comments in the post section

FOR ANY OTHER QUERYS PLEASE EMAIL ME AT

folaobadun@yahoo.co.uk

 

 

Informational sites regarading blogs

BLOGGER

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Hello world!

February 1, 2007

Welcome to WordPress.com. This is your first post. Edit or delete it and start blogging!